While I will remain right here in Iowa, I am making no secret that I love the big news stories that often come out of the event. And that’s why I’m going to add my own commentary on some of the most important (or at least most interesting to me) news at the event.
The first truly exciting (to me) is the announcement of the November debut of DC’s new THUNDER Agents book (first announced at last year’s Comic-Con.
Behind the Frank Quitely cover, DC has put together an amazing team for their new series. Nick Spencer has written two absolutely great series for Image/Shadowline, Forgetless and Shuddertown as well as two Existence limited series that I have yet to read. (The trade is on my buy list for August.) The two aforementioned series are two well written minis with a strong modern crime bent. He has a creator owned book called Morning Glories coming later this summer as well as starting a Jimmy Olsen back-up on Action Comics. But not since Robert Kirkman have I found a writer I enjoy as much as Mr. Spencer.
The artist on the lead feature is CAFU, late of the Captain Atom back-ups in Action. He has a good solid style that is quite exciting and (mostly) anatomically correct. His work reminds me of Guiseppe Camuncoli with a hint of Daniel Acuna’s computer-paint style. I am unaware if he has been on a monthly book before this, but if he can keep up the pace, he should be a great artist for the new Agents.
If the team looks a little different to long time THUNDER Agents fans, its because we have a new team here. Spencer isn’t trampling the original book’s history. Instead he’s treating the original team as the THUNDER of the late sixties and early seventies. The costumes have been past down with only NoMan remaining as a constant on the team.
I love the way Spencer and DC have decided to create something new without trampling on the great classic comics. If this book can garner the support it rightly deserves, it could be a real winner.
So what I’m basically saying is you better freakin’ buy it! And not in trade either. Go out to your local comic shop and ask the owner directly to order a copy for you! I don’t want to see this book be another 12 issue casualty of the fickle comic fan.
That’s it for now. Stay tuned for more San Diego stories in the hours and days to come.
Showing posts with label Robert Kirkman. Show all posts
Showing posts with label Robert Kirkman. Show all posts
Thursday, July 22, 2010
Thursday, June 3, 2010
Super-Powered Comics: Diamond Destinations June 2010 (for August)
![]() |
| Not the cover to Guardians of the Globe |
p. 87: Superman: The Last Family of Krypton #1 (of 3): Outside of surprise to see Elseworlds back at DC, I am excited to see more Cary Bates comic writing. The classic Superman scribe and more recent writer of Marvel’s excellent True Believers has shown that he has really stepped up his A-game in recent years. it will be interesting to see how this one plays out.
p. 145: Dungeons & Dragons #0: IDW has picked up the D&D license now and I have no idea how good or bad it will be. But I do know one of the two universes they are debuting is a new Dark Sun book (to tie in to the re-release of the setting this year). Dark Sun is easily the most original (and over-powered) D&D setting ever and I am excited to see it in comic form for the very first time.
p. 168: Guardians of the Globe #1 (of 6): Robert Kirkman finally gives Invincible’s super-team a brand spanking new book of their own. With co-writer Benito Cereno and artist Ransom Getty, I trust these characters are in good hands. Now if we can just get an ongoing....
p. 172: Morning Glories #1: Nick Spencer really impressed me with his recent series Forgetless and this series about a private academy with hidden secrets and the six troubled kids that must unlock them looks to be one of the most promising new comics of the year.
p. M34: Avengers & The Infinity Gauntlet #1 (of 4): Normally a retelling of the Infinity Gauntlet as an all ages title would probably not appeal to me. But when written by Brian Cevinger (Atomic Robo) and drawn by The Anchor’s Brian Churilla, my interest rises. And unlike most Marvel limiteds, this one still runs only $3, so I’ll be sure to pick it up.
p. M44: Shadowland: Power Man #1 (of 4): I know nothing about this new Power Man, though his costume reminds me a little too much of Rocket Racer for my taste. Still the creative team of Fred Van Lente and Dynamo 5’s Mahmud Asrar has potential. Unfortunately for my budget, the book runs $4.
p. M71: Namor: The First Mutant #1: I have been a big Namor fan ever since I discovered John Byrne’s book in 1990, followed shortly by back issues of Invaders. Normally, I would be all fired up for a new book starring the character. But his new X-universe book written by Stuart Moore, a solid but as yet unimpressive writer to this reader, and drawn by Ariel Olivetti, an artist whose current style I am less than fond, dampens my mood a little bit. The $4 price tag doesn’t help much either.
p. 252: Dracula: The Company of Monsters #1: Boom continues its attempts to expand its marketshare with this series developed and plotted by Kurt Busiek. The high concept is that it’s Dracula vs an evil corporation. If actually scripted by Busiek, I would almost certainly give this one a try despite the somewhat tired concept. Instead I’ll probably be giving this 4 buck book a once over at the store first. p. 264: The Last Phantom #1: Dynamite’s take on Lee Falk’s Phantom debuts this month. And outside a lackluster cover by Alex Ross(!), I see very little to sell me on this book. I’m honestly a little disappointed to see the company let this book’s debut go so unheralded.
![]() |
| My costume is blood! I'm so 90's! |
p. 360: “Multiple Mang” t-shirt: Is this the first time Madrox has had a t-shirt, at least in this design, the same as the characters regular t-shirt. If so, isn’t that really strange?
p. 436: DC Adventures RPG: Hero’s Handbook: DC returns to table-top RPGs and it does so with the Mutants & Masterminds game system. I still am known to play the occassional game of the classic DC Heroes game from Mayfair, so I am more than interested in this combination of my two favorite super-hero RPGs.
p. 437: Smallville RPG Core Rulebook: And the same month the DCU gets a new RPG, the CW series based on the Superman mythos gets its own game as well... from a completely different publisher. Margaret Weis Productions brings this game to the market. They are known for high production values, and it should be interesting to see how they play out the show’s combination of superheroes and normal mortals.
Tuesday, March 23, 2010
Super-Powered Comics: Avengers the Initiative: Secret Invasion
I have meant for a couple of years to share my opinions about the Marvel crossover Secret Invasion. It is the only one of the big two comic publishers’ crossovers I have bought in the last decade. I never got around to it for a variety of reasons, though it is still floating around my stacks of comics I want to review.
But my local library did have the trade of the Avengers: The Initiative issues that tied in to Secret Invasion. So after reading it, I decided it was worth a review. Maybe it will get me off my butt to review the actual core limited. That being said, I think this work may actually be much better done.
One of Marvel crossovers events’ weaknesses are their need to try to cover the over-arcing storyline only. Character pieces are left by the wayside as they become plot driven pieces of boredom. Avengers: The Initiative: Secret Invasion provves to be the exact opposite. It tells the complete tale of the invasion, while putting its focus on three leads, all regulars in the series.
The 3-D Man (the former Triathlon) is the true star of these six issues as he gets the goggles of the original 3-D man. With them, he learns about the skrull forces just before the invasion begins. The skruls have infiltrated the teams of the Fifty States Initiative, a project designed by Iron Man and Yellowjacket (secretly a Skrull himself) to put super-teams in every state. 3-D Man sets out to stop them all.
Meanwhile at the Initiative’s home, Camp Hammond, two Robert Kirkman creations, the Crusader and the “Irredeemable” Ant-Man, both become embroiled in the invasion as well. Crusader is a Skrull himself, but with no link to the invasion and a love of Earth. When he realizes that Yellowjacket is a Skrull, he is left to question what action to take. He loses his choice when the invasion begins. He travels to New York with the base’s other heroes to join in the massive battle between Earth’s heroes and the Skrulls.
Ant-Man cowardly avoids going in to battle, only to be at Camp Hammond when the Skrull armada arrives to take control of the base. He helps his allies in the Shadow Initiative fight the base’s invaders. They fail, but Ant-Man escapes to give 3-D Man’s forces information on a Skrull secret weapon based in the Fifty States Initiative’s bases. My only real gripe comes with the writer’s scripting of Ant-Man’s personality. While his actions mirror his behavior in his own series, his dialogue often proves way more crass. But Robert Kirkman and Phil Hester created a unique character with their Ant-Man. His voice is almost certainly hard to nail.
The story spans dozens of characters (even reintroducing the Skrull Kill Krew), but never loses focuses of a narrative driven by its main three heroes. It works wonderfully at continuing the story’s forward momentum.
What doesn’t work as well is the art. Marvel has become much like the later years of the otherwise solid Ultraverse of late, with each issue seemingly by a different art team. “Regular series artist” Stefano Caselli provides art only for the first and third issue in the trade. Harvey Tolibao (whose art does resemble Secret Invasion artist Leinil Yu’s work) does the second and fourth. The fifth is by Steve Kurth and the sixth is by both Tolibao and Bong Dazo. So no two issues look the same. It is truly a credit to writers Dan Slott and Christos Gage that the art doesn’t completely derail the rest of the project.
Despite its flaws, Avengers: The Initiative: Secret Invasion shines past what a usual crossover tie-in would give us. It is truly a story in its own right while still dovetailing perfectly with the book it spins off from. Even without reading Secret Invasion, I think readers could find a lot to love with this book. Recommended.
Wednesday, October 28, 2009
Super-Powered Comics: All new superheroes!
I often realize that my focus on this site tends to stray far too often to past stories, simply because they are far easier to present in handy trade paperback formats. Today I am going to change that up by focusing on two all new books that you should check out.
Haunt combines the scripting talent of Kirkman, Spawn artist Greg Capullo on layouts, the penciling skills of Invincible artist Ryan Ottley, and McFarlane on digital inks as they create a new superhero I can best describe after one issue as a cross between Brother Voodoo and Venom. The story revolves around two brothers, one alive, one dead, and their ability to take on an ectoplasmic alter ego. While the first issue is a bit heavy on the story and light on the characters, it does offer an intriguing gateway in to what could be a truly great book for all involved.
While Kirkman has firmly entrenched himself as the modern voice of indy superheroics, Phil Hester seems out to match and maybe even one-up him. The former artist of books like Green Arrow and Swamp Thing (and with Kirkman, the canceled too soon Irredeemable Ant-Man) is now writing a plethora of books, most recently the Boom Studios release The Anchor.
The Anchor is a big lug of a man (think a similar build to the Goon) with a bald head and an awesome beard. The book’s tagline calls him God’s legbreaker. That seems to be an apt description as he levels demons both in modern Scandinavia and the gates of hell. Simultaneously. Artist Brian Churilla seems able to lift all the strong points of Mike Mignola’s art without being a copycat. A lot of the page designs do make me wonder if Hester is working layouts for the book though. Some panels look like they could have been lifted straight out of the classic Wretch books Hester wrote and drew. As a standalone book, The Anchor looks like it may very well be a great book to bridge standard superheroics with more mystical fare like Hellboy.
Both books are still a week or two away from their second issues, but I will say I am greatly intrigued by both. I would recommend rounding up seven bucks and giving both a try. Recommended.
Haunt combines the scripting talent of Kirkman, Spawn artist Greg Capullo on layouts, the penciling skills of Invincible artist Ryan Ottley, and McFarlane on digital inks as they create a new superhero I can best describe after one issue as a cross between Brother Voodoo and Venom. The story revolves around two brothers, one alive, one dead, and their ability to take on an ectoplasmic alter ego. While the first issue is a bit heavy on the story and light on the characters, it does offer an intriguing gateway in to what could be a truly great book for all involved. While Kirkman has firmly entrenched himself as the modern voice of indy superheroics, Phil Hester seems out to match and maybe even one-up him. The former artist of books like Green Arrow and Swamp Thing (and with Kirkman, the canceled too soon Irredeemable Ant-Man) is now writing a plethora of books, most recently the Boom Studios release The Anchor.
The Anchor is a big lug of a man (think a similar build to the Goon) with a bald head and an awesome beard. The book’s tagline calls him God’s legbreaker. That seems to be an apt description as he levels demons both in modern Scandinavia and the gates of hell. Simultaneously. Artist Brian Churilla seems able to lift all the strong points of Mike Mignola’s art without being a copycat. A lot of the page designs do make me wonder if Hester is working layouts for the book though. Some panels look like they could have been lifted straight out of the classic Wretch books Hester wrote and drew. As a standalone book, The Anchor looks like it may very well be a great book to bridge standard superheroics with more mystical fare like Hellboy.Both books are still a week or two away from their second issues, but I will say I am greatly intrigued by both. I would recommend rounding up seven bucks and giving both a try. Recommended.
Monday, September 7, 2009
Super-Powered Comics: Invincible
Happy Labor Day, folks! And to celebrate I am giving you a review of one of my favorite titles!
Invincible truly is the modern classic of comic literature. Robert Kirkman has taken what seemed like an average combination of Superman and Spider-Man and turned it in to a truly interesting universe. His cast quickly expanded to include dozens even as the twist in issue seven completely changed the complexion of what seemed like a simple concept.
Now over fifty issues later, the series hit a big bang with issue 60: “The Invincible War”. A crossover featuring just about every super-powered character published by Image in the last decade (or maybe longer), it involved long-time villain Angstrom Levy summoning dozens of evil Invincibles from other dimensions to wage war on Invicible’s earth. In the aftermath, Invincible faces an even bigger threat that costs the lives of many of his allies.
Invincible offers everything a good superhero comic should possess: great characters, an always rolling plot, amazing art, and an ever-changing universe. Not the illusion of change; not change that will be retrofitted in five or ten years. Actual change. Characters die; most will never come back. Invincible learns from his mistakes, even when they almost cost him his life.
The first twenty-five issues are now collected in to (relatively) inexpensive hardcovers. I highly recommend anyone not already on board to check these books out. I think you will be amazed by everything that you’re missing. Highest recommendation.
Invincible truly is the modern classic of comic literature. Robert Kirkman has taken what seemed like an average combination of Superman and Spider-Man and turned it in to a truly interesting universe. His cast quickly expanded to include dozens even as the twist in issue seven completely changed the complexion of what seemed like a simple concept.
Now over fifty issues later, the series hit a big bang with issue 60: “The Invincible War”. A crossover featuring just about every super-powered character published by Image in the last decade (or maybe longer), it involved long-time villain Angstrom Levy summoning dozens of evil Invincibles from other dimensions to wage war on Invicible’s earth. In the aftermath, Invincible faces an even bigger threat that costs the lives of many of his allies.
Invincible offers everything a good superhero comic should possess: great characters, an always rolling plot, amazing art, and an ever-changing universe. Not the illusion of change; not change that will be retrofitted in five or ten years. Actual change. Characters die; most will never come back. Invincible learns from his mistakes, even when they almost cost him his life.
The first twenty-five issues are now collected in to (relatively) inexpensive hardcovers. I highly recommend anyone not already on board to check these books out. I think you will be amazed by everything that you’re missing. Highest recommendation.
Subscribe to:
Posts (Atom)




